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Lucky Wander Boy
D.B. Weiss. New York : Penguin, 2003. 273 pp.
Review by James McGovern
August, 2004
If you are reading this review, you no doubt share fond
memories of the classic arcade games of the late ‘70s and early ‘80s
with your fellow readers. For some this renewed interest can be satisfied
by playing a few games from the past on a console or emulators such as
MAME, but for others these games and the memories with which they are intertwined
become no less than a detrimental obsession.
Enter Adam Pennyman, the main character in the D.B.
Weiss novel, “Lucky Wander Boy.” Adam, a moody self-absorbed
copywriter and sometimes charlatan graphic-designer, has an epiphany of
sorts when a colleague introduces him to the MAME emulator. Childhood memories
of a dingy arcade in Illinois and other trappings of his teenage years
engulf him as he witnesses the rebirth of Frogger on a laptop screen. While
this book details the epiphany of Adam Pennyman as he rediscovers games
from his past, there is much more presented to the reader than just 80’s
nostalgia.
D.B. Weiss delves into a study of the inexplicable and
unpredictable occurrences that we all experience and looks at the paths
that these events put before us. Weiss uses non-fictional games such as
Pac-Man to illustrate this study in passages such as this discussion concerning
our voracious yellow friend and his penchant for the dots in the maze:
“…each
dot will possess a snowflake’s uniqueness, and the acquisition
of each-no, the experience of each-will bring the Pac-Man a very specific
and distinct joy or sorrow. The dots all rack up points equally, of course;
in retrospect, however, some are revealed as wrong choices, links in
a chain of wrong choices that trace out a wrong path leading to a withering
demise beneath the adorable and utterly forgiving eyes of Blinky, Inky,
Pinky, or Clyde .”
The protagonist’s quarry, the fictional Lucky
Wander Boy arcade game, exemplifies this concept in that its rewards are
earned through a random chain of events within the game. While most games
I played as a youth had a predictable set of actions and outcomes due to
an obvious path towards success such as the repeatable movements in Dragon’s
Lair or the rudimentary artificial intelligence in Pac-Man, Lucky Wander
Boy might be described as a surrealistic foray into random chaos and reward.
No particular sequence of events can be repeated that appear to lead the
avatar towards reproducible success. Rewards tend to appear through random
actions of the player, but also these rewards and sights offered to the
gamer will vary by individual. Of course, in an environment of such flux,
one might begin to question natural laws and make otherwise obviously illogical
choices.
Weiss uses the common junction of classic arcade games
in many of our memories as a starting point to show how divergent our life
experiences and results truly are. Like the pixilated hero in the Lucky
Wander Boy game, our fate is left to many dimensions of chance and coincidence,
our own action in the face of these events, and an infinite number of other
forces at work around us. The ensuing and seemingly random threads; events,
connections, experiences, and acts lead each of us to certain, but infinitely
individual endpoints. Along these threads, we tend to have milestones of
sorts that many of us share in our collective experiences that provide
points of reference much like a trail of breadcrumbs. For Adam Pennyman,
his memories of the classic gaming era renewed by his experience with MAME,
become defining moments that he believes mark the beginning of his wandering
from childhood naiveté to adult disillusionment. He attempts to
retrace these breadcrumbs in order to find peace for himself as well as
bring his arcade epiphany to life for the world to see.
It is also worthy of note that Adam’s newfound
obsession and the path it puts before him, is experienced in parallel with
his foray into the job market on the trailing edge of the dot-com boom.
To varying degrees, his journey in search of his childhood game, Lucky
Wander Boy, draws parallels with the events unfolding around him in the
workplace. There is much more to this facet of Weiss’s novel, but
I suspect what you draw from it will depend greatly on your own experiences
of that time in history.
As with any experience put before us by chance or by
design, this book will no doubt resonate in a myriad of ways to each individual
reader. From my personal experiences in the periphery of the dot-com boom,
writing, design, and of course classic arcade games then and now, Weiss’s
novel brought forth memories of my past seen through a familiar, but different
set of eyes. It reminded me that my appreciation of arcade games from my
youth is a manifestation of personal review. It is a way to look back on
the journey I have made through life and possibly gain a better understanding
of what is yet to come. I can only hope that my choices will continue to
lead me upward to the next levels of discovery and opportunity and not,
as Weiss states, “…a withering demise beneath the adorable
and utterly forgiving eyes of Blinky, Inky, Pinky, or Clyde.”
Lucky
Wander Boy at Amazon.com
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