RetroBlast! The Mod Zone: Enhancing Your Twilight Zone Pinball
9.4H Home ROMs
One of the best gameplay improvements you can make on
a Twilight Zone pinball is to upgrade the machine's ROMs to version 9.4H
(the "H" stands for Home Version). These ROMs, coded by original programmer
Ted Estes on his own time, not only fix every known bug in the original
game ROMs, but also add a number of unique and useful features to the software.
What sort of useful features? How about a mute/pause
feature? Yes, you read that right: the 9.4H
ROMs for the Twilight Zone
feature what has to be a first for a pinball machine: catch the ball on
a flipper and press in the "Extra Ball" button while holding
the flipper button and the machine mutes itself and will hold the ball
on the flipper for you! It only lasts 15 minutes, but that should be more
than enough time to "take care of business," be it answering
a quick phone call, getting the door, or...well, you get the picture.
Another nifty feature is the ability to activate the
"Lost in the Zone" wizard mode at any time to practice it (just
hold in the Extra Ball button for three seconds). Your score won't be recorded,
but it's handy for honing those "skillz" or
just seeing something that you know you'll never achieve on your own.
I actually ordered the 9.4CH ROMs,
which are the home ROMs hacked to allow coin use. Why did I do this? Because
all of the games in my gameroom are operated with .984 tokens — I
feel it adds that extra bit of "arcade authenticity" to the experience,
as well as allowing me to cut off the games from my kids if necessary just
by grabbing the bowl of tokens.
A fish bowl full of tokens
Unfortunately, when I bought these "CH" ROMs
I had no idea of the controversy surrounding them. Apparently, Ted Estes
created the 9.4H home ROMs as a labor of love with just one condition:
that they not be hacked for coin use.
I don't fully understand all of his reasons for
this, but I respect that these were his wishes and that the very existence
of the 9.4CH ROMs may have led to him abandoning any future updates.
Therefore, I'm not naming my "source" for the 9.4CH ROMs, but
you can get the regular 9.4H ROMs from any number of sources.
Speaking of ROM "sources," if you're looking
for a great price and even better service for pinball ROMs, I highly recommend
John Wart Jr.'s "That
Pinball Place" (Just so long as you aren't looking for
the 9.4CH ROMs, which he does not provide!)
Lock Light Mod
The Twilight Zone Zone's "lock" area is nestled under
the right ramp, right behind the clock. Due to this placement, it's a dark
area — too dark, in my opinion. Even when the playfield's green
"LOCK" insert is lit and blinking the light is hard to see. This, of course,
annoyed me, and like most player annoyances, it led me to create a mod
to fix the problem.
I wanted a more visual signal that lock was
enabled, something to light up this dark little corner of the playfield
when it was time to start locking balls. I decided to run a second lamp
off of the lock light, and place it over the lock channel.
The metal rails that run over
this area to the Power playfield looked like a tempting mount, and I
had a spare pop
bumper light socket with shielded leads that looked like it would be
ideal for this mod.
Using a couple of spare black zip ties from the gumball
light mod (waste not, want not), I attached the lamp to the support strut
on the bottom of the rails, where neither the zip ties nor the lamp would
interfere with the ball movement. I ran the leads underneath the playfield
by using the same hole used by the clock's wires. I also used a green bulb
sleeve to match the playfield's lock light.
The new lamp, installed on the wire ramp
To power the lamp, I simply soldered the leads to the
lock light on the existing lamp board. It was an easy mod and took me less
than 15 minutes to complete.
The leads from the new lamp, attached to the existing lamp board
The result? A bright, blinking beacon and target. It's
really helped me notice when I should start shooting balls into the lock
channel, and even sheds some light on an otherwise dark corner of the playfield.
Time to lock some balls!
Click the "Play" button to see the lock light during gameplay
The finishing touch on any pin in the home is a nice
set of instruction and "free play" cards, something a bit flashier than
the stock cards included with the machine. In the case of the pricing card,
collectors frequently replace it with some historical details of the machine,
including the date produced, who designed the pin, and so on.
Custom Instruction and Free Play Cards
For the instruction card, I picked a very nicely done
card from the many available over at the Pinball
Rebel site, which has a variety of cards for nearly any pin.
For the pricing card, however, I couldn't find a card
that I liked, so I ended up creating my own (click on the card to download
a ZIP file containing a high resolution 6.6 meg .PNG version of the card):
My Custom "Price Card" with Twilight Zone Pinball Details